Races and classes
Cora Ranger
First specialisation (level 30)

Archer

The Archer cannot fight effectively at close quarters, and makes up for it by dealing monstrous damage at long range, destroying the enemy before they can close the distance.
Second specialisation: Adventurer or Steeler.
Constrict. Catches the enemy in a magical snare that binds their movement.
Primal Strike. A ranged attack of concentrated force.
Hunter

The Hunter is equally effective at long and at close range. Thanks to the ability to turn invisible, the Hunter makes a superb saboteur, able to slip deep behind enemy lines and strike without warning.
Second specialisation: Steeler or Assassin.
Dark Shroud. A blessed skill of the Creator that lets you become invisible to enemies.
Trap Skill. Lets you set traps.
Detector. Lets you find traps.
Note. If you take a specialisation from another class's branch, a so-called cross-class, your character receives no class skills at all. Class skills go only to characters who take specialisations from the branches of their own starting class.
Source: rfonline.ru (Innova, 2007–2009), recovered from the Internet Archive. original page
